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PNY NVIDIA Quadro 4000 FOR MAC (VCQ4000MAC-PB) |
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Hardware > Integracion >
Tarjetas-Graficas > PCI-E-nVidia-Profesionales-(Quadro) > PNY >
NVIDIA Quadro 4000 FOR MAC (VCQ4000MAC-PB)
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2GB GDDR5 / 89.6 GB/s / 256-bit / DVI-I / Display Port |
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Garantía del fabricante: 3 años SAT (Servicio Técnico) |
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Hoja de Datos |
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Características |
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If you're an artist, designer, or video professional with an Apple Mac Pro, you can accelerate your entire workflow with the NVIDIA Quadro 4000 for Mac graphics solution. Built on the innovative NVIDIA Fermi architecture and delivering excellent graphics performance across a broad range of design, animation and video applications, Quadro 4000 for Mac allows you to do more, faster.
In addition to the latest Mac OS X-based applications, Boot Camp delivers full Quadro benefits and acceleration when running professional Windows applications. |
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Especificaciones |
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Frame Buffer Memory 2 GB GDDR5
Memory Interface 256-bit
Memory Bandwidth 89.6 GB/s
CUDA Parallel Processing Cores 256
Max Power Consumption 142 W
Physical Dimensions 4.376” H x 9.50” L Single Slot
Display Connectors DVI-DL + DP + ST
Number of Displays Supported 2
DisplayPort Yes
DVI Yes
VGA Yes
Maximum Digital Resolution 2560 x 1600 at 60Hz
Graphics Bus PCI Express 2.0 x16
Thermal Solution Active
3D Stereo Support via 3-Pin Mini-DIN
Mac OS X Graphics APIs OpenGL 2.1
Windows Graphics APIs OpenGL 4.1, DirectX 11.0 and Shader Model 5.0
Mac OS X Compute APIs NVIDIA CUDA and OpenCL
Windows Compute APIs NVIDIA CUDA, DirectCompute and OpenCL
Supported Platforms
Mac OS X 10.6.5 or later with MacPro3,1, MacPro4,1 or MacPro5,1 or later
Microsoft Windows 7 (64-bit and 32-bit) through Boot Camp
Microsoft Windows Vista (64-bit and 32-bit) through Boot Camp
Microsoft Windows XP (64-bit and 32-bit) through Boot Camp
3D Graphics Architecture
Scalable geometry architecture
Hardware tessellation engine
NVIDIA® GigaThread™ engine with dual copy engines
Shader Model 5.0 (OpenGL 4.0 and DirectX 11)
Optimized compiler for Cg and Microsoft HLSL
Up to 16K x16K texture and render processing
Transparent multisampling and super sampling
16x angle independent anisotropic filtering
128-bit floating point performance
32-bit per-component floating point texture filtering and blending
64x full scene antialiasing (FSAA)
Decode acceleration for MPEG-2, MPEG-4 Part 2 Advanced Simple Profile, H.264, MVC, VC1, DivX (version 3.11 and later), and Flash (10.1 and later)
NVIDIA CUDA Parallel Processing Architecture
API support includes CUDA C, CUDA C++, DirectCompute 5.0, OpenCL, Java, Python, and Fortran
NVIDIA® Parallel DataCache™ hierarchy (configurable L1 and unified L2 caches)
64 KB of RAM (configurable partitioning of shared memory and L1 cache)
Fully IEEE 754-2008 compliant fast 32- and 64-bit double precision floating point computation
Dual Warp Scheduler (schedules and dispatches simultaneously instructions from two independent warps)
Advanced Display Features
30-bit color (10-bit per each red, green, blue channel)
Support for any combination of two connected displays
Dual DisplayPort resolution up to 2560 x 1600 at 60Hz or 1920 x 1200 at 120Hz
DisplayPort 1.1a with HDCP support
Single DVI-DL output up to 2560 x 1600 at 60Hz or 1920 x 1200 at 120Hz
DisplayPort to VGA adapter sold separately, PNY PN 91007808-T
DisplayPort to DVI-DL adapter sold separately, PNY PN 91008126
DisplayPort to HDMI adapters available from 3rd parties
Full OpenGL quad buffered stereo support
NVIDIA® 3D Vision™ Pro support via dedicated 3-pin mini-DIN stereo bracket
Underscan/overscan compensation and hardware scaling
NVIDIA® Mosaic™ multi-display technology
NVIDIA® nView® multi-display technology
DisplayPort and HDMI Digital Audio
Support for Dolby Digital (AC3), DTS 5.1, Multi-channel (7.1) LPCM, Dolby Digital Plus (DD+), and MPEG-2/MPEG-4 AAC
Data rates of 44.1 KHz, 48 KHz, 88.2 KHz, 96 KHz, 176 KHz, and 192 KHz
Word sizes of 16-bit, 20-bit, and 24-bit
HDMI digital audio requires the purchase of a 3rd party DisplayPort to HDMI adapter |
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